![]() Instead, each unit was a unique character from the franchise, with individual strengths and attributes based on their existing personas. They compared their game to the series, but explained that it differed in that the units were not 'expendable cannon fodder'. ![]() ![]() Unlike the film adaptations, Awakening was planned as a game with elements, with a story set in the early days of the In an interview with fan site, Glu Mobile EMEA studio head Chris White and Awakening Product Manager Martin Edelman explained that their desire to make such a game was based on their admiration for the, as well as for the. As the next Transformers film, would not be released until 2009, Glu decided to maximize their licensing agreement by producing a game that wasn't tied to a major release. ![]() This was the second Transformers game from Glu Mobile they had released a for mobile phones based on 's 2007. Background Transformers G1: Awakening was announced at 2008 with a worldwide release set for Fall of that year. ![]()
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